Should Esports Games Be Considered A Sport

Source: esports.net

Games are one of the most indulging pieces of software creations in recent times. What started with Tetris and 8-bit games now have titles that comprise entire worlds and mechanisms that people in the past would never even have thought of.

The experience of gaming is getting more realistic day by day. You’re given a chance to dive into a world of your own and control it the way you want within its laws. Gaming has changed a lot since its inception into the world.

Apart from being individual experiences alone, it is becoming something that is somewhat of a shared experience. Multiplayer gaming has changed the way we even view gaming anymore. Multiplayer games with chat options and voice chat systems are places you can hang out on a virtual platform.

In other words, there’s a reality on an entire platform that people enjoy being on. It is primarily undermined but is growing exponentially currently. Competitive gaming is one of the hottest topics this year with an extraordinary arrival, and for those that want to increase their ranks fast, visit this website to know more.

This article will talk about what Esports is and the very best ones to enter the industry. Moreover, we’ll also talk about whether people consider esports an actual sport or not. With that being said, let’s get into this without any further ado!

What Are Esports?

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ESports is one of the hottest topics around the world these days. Did you know that eSports dates back to the early 90s? The rise of the internet brought online gaming, and it was inevitable that we would eventually see organized competitions.

In 1997 two thousand people played in a quake tournament, and the quake was the hottest arena shooter game shortly after the cyber athlete professional league, also known as the CPL, was formed. They hosted their first tournament.

While it took off rapidly, it certainly wasn’t the industry it is today. International competitions are happening all over the world.

There are scholarships for college students, there’s a high school league, and some tournaments even have more viewers than the Super Bowl and the Final Four tournament.

As we can see, eSports is now a global phenomenon. So what is eSports, and why is it so popular? eSports stands for electronic sports. It’s organized competitive gaming.

It can happen at the high school level, the college level, and even the professional level. It involves players playing against each other in multiplayer games, and this even happens in stadiums with tens of thousands of people and people.

Are Esports Real Sports

Source: medicalnewstoday.com

Since games are seen as such a trivial pastime, the eSports scene faces a genuine and frankly ridiculous uphill struggle to get recognized as a real sport.

As we’re sure you’ve already figured out, we believe that eSports are a perfectly valid and natural form of sport, perhaps understandable that people would be less willing to accept something based on the new kid on the block.

Why should a relatively new game like overwatch be taken as seriously as an established traditional sport like rugby or football, for example, but video game competitions have been around since the early 70s.

Many seem to recognize that the first ESports event happened way back in October 1972 at Stanford University. Students competed to be the best at a game called spacewalk. The winner bagged themselves a year-long subscription to Rolling Stone magazine, a hot prize we’re sure we can all agree on.

However, it wasn’t until 1980 that the first gaming competition rid his head in the form of the space invaders championships. This event had a whopping 10,000 participants and received a fair amount of media attention, given that space invaders were very much the Wii Sports of its day.

Modern Esports

Source: marketing-interactive.com

Fast-forward nearly four decades, and gaming competitions have only gotten bigger. The power of the internet helped things along.

As gaming has carved out a bigger audience and produced grander, shinier, far more ambitious games than the likes of space war or space invaders, these competitions have understandably gotten a lot more exciting to watch.

Thanks to games like counter-strike rocket league and Smash Brothers, eSports contests have undoubtedly spent most of their existence on the fringes of the mainstream, with their popularity only really surging in the last couple of years.

And to those who don’t consider themselves gamers, it’s easy to see that eSports might have suddenly sprung up from nowhere.

The truth is, of course, that like any other kind of sport, the eSports scene has grown and changed over the years. These events certainly didn’t just suddenly spring up one day out of nowhere and start selling out arenas, nor did they begin to draw millions of viewers online or attract sponsorship from the likes of Mountain Dew or Redbull.

Even ESPN now has a dedicated eSports news section on their website, and this was only a year after the company’s president, John skipper, challenged eSports legitimacy in the realm of real sports. In 2014 he said it’s not a sport, chess is a competition, checkers is a competition.

ESPN Coverage Of Esports

Source: businessofbusiness.com

The ESPN eSports section is a thriving hub that reports on every facet of the scene. Just recently, the insanely popular twitch streamer, an eSports star ninja, was the first of his kind to be featured on the front cover of ESPN magazine, a huge step forward for the genre.

As if recognition from one of the most respected and well-known sports networks on the planet wasn’t enough for you to try this on for size in 2016, alone eSports attracted 280 million dollars in ad spend.

By 2021 is being predicted this figure will have risen to and exceeded 1 billion dollars. At the same time, Statista forecasts that by the end of the year, we will have watched over 6 billion hours of eSports coverage worldwide.

Thus in 2018 alone, whichever way you cut it, this is an industry that needs to be taken seriously.

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